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Mini Dragon Group (ages 6-7)

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Boss Radar 3.01


Almost everyone has been caught off task by the boss before. The encounter may be awkward, humiliating, or most likely downright disastrous. But, the truth is, nobody can work forever. In fact, if you are like most people, whatever focus you had at the beginning of the day must surely be all but gone after several long, arduous hours of work.




Boss Radar 3.01



It's not criminal to play a few games, look at some LOLcats, or shop on Amazon for a while to relax yourself every once in a while. You can even argue that by relaxing, your productivity increases. But, of course, your excuses will never work on your boss, who will either give you a humiliating and boring speech or worse yet, demote or even fire you.Unfortunately, this app can't make your boss more understanding, but it's the next best thing.


Bosses often seem to pop out of nowhere, and usually at moment's notice, but that cannot be literally true since it would defy the laws of physics. No, your boss had to come from somewhere, and if you had known exactly when he was going to come by your desk and check on you, all those embarrassing, promotion-killing encounters with him might have been avoided.


Most people nowadays, especially people such as your boss, carry some sort of Bluetooth device (earpieces, smartphones, etc...) on their person at all times. And whether the device is in use or not, the Bluetooth signal is always being emitted. It's like this huge loudspeaker announcing the device owner's presence everywhere he walks (because people always name their devices with some easily identifiable name lie "Dave's Phone"). Boss


Radar constantly scans for this signal. Because it is not very strong, if it does find the target device, that means the device (carried by the boss, in this case) is getting too close, and it would then warn you with a signal. In addition to the alarm, the app can also quickly and automatically change your wallpaper, stop your music, switch your browser to something work-related, open up documents, and even kill undesired apps (Warning: loss of game progress may occur!) to convince your boss of your innocence, god-like focus, utter devotion, and, most of all, the worthiness of promotion (I mean, isn't that the whole point of pleasing the boss, to begin with?). Considering the higher salary associated with this prospect, Boss Radar is certainly worth the price.


Speed-measuring device specifications: down-the-road radar module, National Highway Traffic Safety Administration, 2016."By defining minimum performance requirements and verification procedures, this technical document establishes a baseline for acceptable traffic radar speed-measuring device performance."


In Dragon Ball Z: Sagas, the scouter is used to represent the game's menu screens, and interestingly, it shows the power level of all the game's boss characters before they are fought (even characters like Frieza and Cell). In Super Dragon Ball Z, green, red, or blue scouters appear at the start of every battle to show the B.P. of the two fighters.


Dragon Ball Heroes: Ultimate Mission includes a scouter function, which uses the 3DS' camera to take a picture of someone's face in order to check their power; this allows the player to earn Zeni and other items, and scanning someone with a high power level makes Great Ape Vegeta appear as a boss fight. In Dragon Ball Z: Battle of Z, Scouter is an item that increases Special.


Checkout.com, a London-based payments company, has acquired Perth-based Pin Payments in a deal that shows how Australian fintechs, especially in the red hot payments space, are on the radar of foreign players seeking to expand in Asia.


Checkout.com, which has 700 employees in 10 offices around the world and is valued at just under $US2 billion ($3.01 billion), will use the acquisition to enter Australia and New Zealand, to target merchants seeking to take online and mobile payments. It plans to compete with Adyen, another European-based payments firm to recently arrive in Australia, and Tyro's new online payments offering.


If it is necessary to bring the mounting back to a convenient position forloading, this is done by putting the power change over switch to LOCALfrom DIRECTOR and taking over the control of the mounting with a joystick,fitted at the mounting. The mounting can also be fired by means of a local firingtrigger on the joystick, when being laid and trained by the joystick.Mounting fitted Without a Director.475. In this case, laying and training is by hand, the gunlayer and trainer usingeyeshooting sights. The guns can be fired either by "Hand" or "Electric"depending upon the position of the firing clutch lever. In "Hand" the gunsare fired by turning the hand firing gear, in "Electric," pressing the localfiring pistol energises a circuit, which clutches the firing motor to the firing camand fires the guns.The latest type of mounting fitted without a director is power-controlled bymeans of a joystick on the mounting.THE 20 m.m. OERLIKON GUN. Diagram 35.Description of Gun and Mounting.476. The Oerlikon is an automatic gun designed for close range anti-aircraftfire, with an effective range of 1,000 yards. It is mounted on a single shoulder-controlled mounting, or on a twin power-operated mounting.Operation of Gun.477. The gun is operated by the pressure set up by the explosion of the round.The empty case is blown back against the breech, forcing it to the rear against thepressure of the barrel springs, which carry the moving parts forward again.The breech is not locked at the time of discharge and the round is fired afraction of an inch before it is fully home in the chamber, the neck of the caseswelling to form a gas seal.The barrel and casing do not recoil; the whole force of the explosion is utilisedin propelling the projectile and operating the moving parts. 168 169 Loading.478. The gun is cocked by means of the cocking lanyard.The gunlayer presses the magazine catch lever as far forward as it will go,otherwise the interlock mechanism will not be cocked. It is essential that themagazine catch lever be pushed fully forward, either by the knuckles or fingertips, as few men have sufficient arm length to push the catch lever fully forwardwith the palm of the hand, when behind the shoulder piece in the firing position.If the lever is not pushed right forward, the catch will not be cocked, with theresult that the magazine interlock will still render the firing gear inoperative.The loading number places a loaded magazine in position forward end firstand swings the rear part of the magazine down smartly to seat it; the lever isautomatically released, locking the magazine in position. The action of shippingthe magazine presses down on the ends of the catch and releases the magazineinterlock from engagement with the trigger gear and the gun can then be fired.It is possible to remove an empty magazine and ship a fresh one although themagazine catch lever has not been pushed as far forward as it will go. In thisevent the magazine interlock gear will not have been released and the gun willnot fire.Automatic Firing.479. With the gun cocked and a loaded magazine in position, a full round islying in front of the breech face ready to be driven into the gun.With the safety catch lever to FIRE, pressing the firing lever releases thebreech mass, which flies forward under the action of the barrel spring, driving thelive round into the chamber.The breech mass at the instant of firing is still travelling forward. The forceof the explosion, as far as the rearward direction is concerned, is then absorbed inchecking this forward movement and reversing its direction, against the action ofthe powerful barrel springs.On firing, the empty case is blown back against the breech face piece, forcingthe moving parts of the gun to the rear, so compressing the barrel springs. (Themoving parts consist of the breech, the bolt, cotter, two breech bars, and barrelspring casing, and they, being held together by the cotter, move as one part.)480. The force of the explosion has now been overcome and the barrel springsare fully compressed and buffering of the extreme rearward movement has takenplace.As the barrel springs, assisted by the buffer springs, exert themselves, the runout commences. If the firing lever is held to FIRE, the top of the breech facepiece will pick up a fresh round from the magazine during its run-out movementand the cycle of operations will be repeated until the magazine is empty.Holding back the Breech Mass after the Last Round in the Magazinehas been Fired.481. A catch automatically holds the breech mass in its rear position afterthe last round in the magazine has been fired, so that when the empty magazinehas been exchanged for a full one, it is not necessary to cock the gun as on thefirst occasion. The gun is held cocked and it is only necessary to cock the magazinecatch lever and ship a fresh magazine. 170 The Double Shoulder Piece on Shoulder-controlled Mountings.482. The double shoulder piece, which is adjustable for width and is fittedat the rear end of the casing by a bayonet joint, together with the harness fastenedround the body, gives adequate control of the mounting enabling a rapidly movingtarget to be followed with precision. Accuracy of aiming is very largely dependenton smooth footwork which requires constant practice.Balance Spring.483. To assist in easy elevation of the gun, a spiral counter-balance spring isprovided at the left hand side of the bracket. At the front end of the cradle the gunlies in a " shoe " in which it is held fast by a securing bolt; this gun securing bolttakes the thrust of the gun when fired and care must be taken that the bolt engagesproperly with the underside of the gun and that it is kept greased and functioningcorrectly. The cradle can be secured in the horizontal or vertical position by thestops provided. If a gyro gunsight is fitted, it should always be left horizontal.The Drum Magazine.484. With each gun are supplied six drum magazines, each capable of holdingsixty rounds, one loading stand and two ratchet levers for tensioning the magazinespring.Every possible care must be taken to avoid damage to the magazine, otherwisefailures will almost certainly result.Before loading a magazine it should be tested for freedom of its moving partsby first ensuring that the tension indicator is showing zero, after which the ratchetcollar should be lifted and the axis shaft rotated through its full travel by meansof the boss on the centre of the ratchet lever handle.If the muzzle covers provided are in use, the following precautions must betaken.The last two rounds to be loaded into magazines are to be either practice orpractice tracer rounds, so that the first round to be fired will carry away the muzzlecover and the second will do so in the event of the first round missing fire. H.E.ammunition would give a premature on hitting the cover.Grease on Ammunition.485. Ammunition supplied in boxes is not greased.For the gun to function it is essential that each round should be lightlygreased with Grease No. 0 before loading into the magazine. This should be doneby hand and not with a brush. Oil is not to be used.A little grease applied shortly before firing to the cartridge case visible in themouth of the magazine helps.To Charge a Magazine.486. Place the magazine upon its side on the loading stand, pulling up theratchet collars. By applying the ratchet lever with the boss on the centre of theratchet lever engaged with the pin within the ratchet collar, and turning the springaxis, wind the feeder block to the opening of the magazine.Insert the rounds, pushing them in with the thumb and taking particular carethat the feeder block remains in contact with the first round inserted, and thatnone are allowed to fall forward after being inserted. 171 If this should happen the magazine will require to be stripped. The feederblock should be moved inwards slowly during charging, by operating the ratchetlever; in this manner the feeder block is controlled, so that it cannot move a greaterdistance at one time than is required to insert one round.When the magazine has been charged, the ratchet collar is allowed to go down,permitting tension to be applied by the ratchet end of the lever.Tensioning the Spring.487. When the magazine is fully loaded with 60 rounds it should be fully tensioned by rotating the magazine lever as far as possible.Should the magazine be partly loaded, e.g., 30 rounds, it is to be tensioneduntil the indicator reads 30, followed by two further clicks on the ratchet. To puttension on a magazine loaded with less than 60 rounds, it is necessary tohold the ratchet collar, while using the ratchet lever.Care must be taken that the magazine interlock plunger is free, otherwise thebreech block will not remain in the rear, i.e., cocked, position when the last roundis fired from the magazine. This plunger is spring loaded and is situated at the rearof the magazine cartridge feeder.If a magazine is loaded only to be stored, the spring is merely given a slighttensioning.Make sure that the magazine is fully tensioned before placing it on the gun.If this is not done stoppages will result.Should the magazine be given no tensioning at all, the rounds would be liableto fall out or become disarranged in the magazine when removing it from theloading stand.To Release the Tension on the Spring.488. If a magazine that has been charged and tensioned is not required forready-use purposes, the tension is to be released to that small amount which isnecessary, as described above, to prevent the rounds from becoming disarranged.To do this:- 041b061a72


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